- This is a machine that consists of a fixed set of states.
- Has a set of allowable inputs
- Has a set of possible outputs the are dependant upon the current state
- A FSM that has no outputs is a finite state automation
A simple FSM would be a door. We can use:
To represent a state. you would put an arrow pointing to this if it was the starting state, or a smaller circle within it if it was the closed state(known as the accept state).
To represent a connector which shows the transistion between states.
You would write the transistion (input and output) on the connector.
So a basic door would have two states: Opened and Closed
and the inputs would be opening and closing
So:
We can replace longer state names with: S1, S2, S3... and then add a key to show what they are.
Also with some FSM we can add an output to each connector (this would go next to the input separated by a comma.
Decision Tables
This can be re written as pseudo
If X is greater than 6 AND Y is less than 7 OR Z is equal to 3
Then Output “Pass”
Else Output “Fail”
Then Output “Pass”
Else Output “Fail”
Good summary - you missed the concept of having outputs as part of the transitions
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